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标题: NDS [打印本页]

作者: 西野司    时间: 2004-5-6 12:17
标题: NDS
The DS

Iwata: " The DS will feature a new feel of gameplay and completely new movements "

Now, when Iwata said something .. you should take it VERY very seriously as you will find in a minute.

4 years ago,2000, Nintendo registred a new trade mark. She re-registred it last year's August and this February they will finally updated all the information about the trade mark.

Now for the details: -- this on thesis that the game system we are talking about it is, the DS....

1. The DS controld layout will be L&R shoulder buttons, A,B, D-PAD, Select and Start button.

2. It will include 3 more "buttons" X,Y,Z which are actually sensors axis (x,y..like on math?)

3. The use of the X-Y-Z:

The use: to input and output "vibration" ,movement and more(?)

X sensor: input or output its movement in the sides of the machine

Y sensor: input or output movement iin the top and bottom of the system

Z sensor: will effect on the movement of the face(I mean where the screens and the buttons) of the system. - infront and in the back of it.


Now - for the real stuff - screens and explanations :


0.1 - In this picture I are able to see a cabbage and a knife. The movement of the system will effect on the knife act while the knife act will effect the movement of the system as-well. As you can see:

a - The player pulling the system to the right side and
b - the B button pressed and
c - The system uses Z sensor to make the system act like the knife and shake the system upside-down .. with the sound of the knife .. it probably really feal's like you got it, in your hands.

0.2 We are in the kitchen, and now we dealing with .. well, cooking an egg.

- the use of the sensors: As like as you will move the system the egg will rotat in the same direction the system evacuated to. More movement - the egg will be ready faster and the cooking will be more effective



0.3 Tortoise. Controled by the computre, and you will need to use the system to make him jump from platform to platform. the jump and the landing will be effect will caused by sound effects and uses of the X,Y,Z sensors movement I believe.



While it still unclear if Nintendo will use the patent they had registered on the DS, but it very very possible they will. Still:
It's pretty obvious but I want to make it clear, the drawing are just to show the idea - the DS is not likely to look similar to the Gameboy







作者: 西野司    时间: 2004-5-6 12:18
DS内部会有XYZ三个感应器,用来感应机体的空间运动,机体的倾斜和上下摇动都能在游戏中表现出来。左右运动类似以前GB上的那个滚珠的游戏,上下摇动则可能使游戏中的角色跳跃或者做出相应的动作。

第一个图是表示屏幕中间有一把刀,一个物体从刀前面的飘过的时候,上下摇动机体,刀就会把物体切断,就像挥动真刀那样。

第二个图是在锅里煎蛋,左右翻转机体就能使锅里的蛋运动。

第三个图是平面空间里有一个小乌龟,上下摇动可以使乌龟做出跳跃运动。

下面那些流程图可能是说明如何在技术上实现这些功能。
另外作者说机体的外形只是为了方便说明,真正的DS不会和图里那样长得很像GB。这些图也只是举例说明DS的这个特点,具体应用上不会这么简单
作者: smile0113    时间: 2004-5-6 14:33
纯英文...英文苦手...技术性的东西...很遗憾提不起兴趣...
哎~~楼主你的签名也该换换了吧,看着怪吓人的,好在我也差不多习惯了,吓坏了新来的小朋友怎么办啊~?! :p
作者: FujisakiShiori    时间: 2004-5-6 17:30
比起英文,西野司你快点把你那个签名图换掉!!!!
作者: 越前    时间: 2004-5-9 21:42
NDS啊...会成功吗?双屏?创意?
软件才是关键啊,Eyetoy的创意热买了吗?
哎,PSP啊~~~~~~
作者: 西野司    时间: 2004-5-9 23:24
签名在推倒以前不换!!




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